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Noble Hierarch [Ultimate Masters] Tribal Enchantment {T}: Add {C} for each

Noble Hierarch [Ultimate Masters] Tribal Enchantment {T}: Add {C} for eachSet: Ultimate Masters Type: Creature Human Druid Rarity: Rare Cost: {G} Exalted (Whenever a creature you control attacks alone, that creature gets +1 +1 until end of turn.) {T}: Add {G}, {W}, or {U}. She protects the sacred groves from blight, drought, and the Unbeholden.

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Description

{T}: Add {C} for each Locus on the battlefield

Set: The Dark Type: Enchantment Rarity: Rare Cost: {2}{G}{G}{G}{G} Green creatures have forestwalk

Survivor of the Elder Dragon War

Set: From the Vault: Legends Type: Legendary Creature — Elemental Rarity: Mythic Cost: {2}{G} You don't lose unspent green mana as steps and phases end

if there are no Zombies on the battlefield

Noble Hierarch [Ultimate Masters] Tribal Enchantment {T}: Add {C} for eachSet: Ultimate Masters Type: Creature Human Druid Rarity: Rare Cost: {G} Exalted (Whenever a creature you control attacks alone, that creature gets +1 +1 until end of turn.) {T}: Add {G}, {W}, or {U}. She protects the sacred groves from blight, drought, and the Unbeholden.

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