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For example, that lamp wont switch on, I think its knackered. 12

03-Resources Mods solely providing assets intended specifically for use by other mods without themselves affecting content 04-Foundation Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods 05-Animation and Physics Mods that affect animations or physics 06-Models and Textures Mods that replace existing models or textures 07-Sounds and Music Mods that affect sounds or music 08-Character Appearance Mods that affect the appearance of the player character or NPCs 09-Fixes Mods have a programmatic component that fixes various bugs and/or inconsistencies 10-Gameplay-General Mods that affect general or multiple gameplay mechanics 11-Gameplay-AI and Combat Mods that affect AI, stats, or combat mechanics of NPCs 12-Gameplay-Economy Mods that affect currency, rewards, values, rates, or any other economy-related mechanics 13-Gameplay-Immersion Mods that help to improve game immersion and role-playing scenarios 14-Gameplay-Quests Mods that alter aspects of quests and/or related lore 15-Gameplay-Skills and Perks Mods that affect the player character's or NPC skills and perks or related leveling 16-Interface Mods that affect any aspect of the user interface 17-Locations Mods that programmatically add new or alter vanilla locations 18-Lighting and Weather Mods that affect lighting and/or weather systems ** installation is optional ** except for High Resolution Bloom NVSE, which is mandatory for any setup
